Simon
Simon's Calm pattern, same rules
How NoCharge implements a reduced-motion alternative for a flashing sequence game without changing the rules, target length, or difficulty.
- simon
- reduced motion
- accessibility
Controls at a glance
About this game
Simon presents a growing sequence using four named pads: circle, triangle, square, and star. You repeat the whole pattern after each playback, rather than pressing only its newest addition.
Repeat sequences correctly until you complete the 12-pad target. The first wrong pad ends the run. During your input turn there is no deadline for deciding which pad to press; playback timing is separate from the guessing rules.
Start pattern shows the first pad. After a successful repetition, one random pad is appended and the longer sequence plays from its beginning. Repeated pads are possible.
If one round shows circle, star, triangle, your response must be circle, star, triangle in that order. If the next round adds another star, you repeat all four pads, not just star. Input during playback is not a substitute for waiting for your turn.
Calm pattern changes the presentation to slower, longer-held highlights and named cues. It does not shorten the pattern, remove repeated pads, or change the target of 12.
Best remembered measures the longest sequence you fully completed. Remembering the first three pads of a failed four-pad round does not count as completing four. There is no bonus for rapid responses.
Try grouping a longer pattern into short named chunks. A repeated pair such as star, star can be remembered as a pair without losing its two required presses. Choose the presentation you find easier to follow, and keep using the pad names when color alone is not useful.
nocharge:simon:best-length stores the longest completed sequence, and nocharge:pref:simon-calm remembers Calm pattern. Neither the current generated sequence nor your partial response is a saved session. Closing the page ends that run, while the best-length record remains in the same browser until cleared.
Player notes
Original articles about the systems and decisions inside Simon.
Simon
How NoCharge implements a reduced-motion alternative for a flashing sequence game without changing the rules, target length, or difficulty.
Watch the pattern. Repeat it. No flashing required. A sequence-memory game with four pads and a 12-step target. Calm pattern replaces flashing colour with static highlights and spoken pad names; there is no timer and the run ends cleanly at the target.
Yes. The game opens without an account, subscription, or cloud profile.
Watch: The pads highlight one at a time. In Calm pattern the same sequence is announced by pad name instead of flashing. Repeat: Tap or click the pads in order; keyboard users Tab to the pads and press Enter or Space. Calm pattern: A checkbox in the HUD. Static highlights, spoken names, longer gaps — the rules stay identical. Target: The run completes at 12 pads. There is no timer while you decide.
Any result or preference the game retains is stored in local storage in this browser. It does not synchronize between devices and can be removed with Clear game data.
The shared game shell pauses while the page is hidden and stops ambient audio. Returning removes the hidden-page pause, but a manual pause remains in place.
Use New game in the shared toolbar or settings panel. Restarting this game does not clear saved results from other games.
The listed session is 2–5 min. Check the complete guide for mode-specific timing, scoring, and end conditions.
Master mute silences effects and ambient audio. Effects on/off changes game effects only, and the volume control also adjusts an active ambient texture.