Definitions with receipts

Learn how NoCharge works.

Short, citable pages for the terms we use: what Quiet Arcade means, how Pass & Play works, where scores live, what untimed mode is, and the difference between “no account” and “unblocked.”

Reviewed

quiet arcade

Quiet Arcade — the definition

A definition of NoCharge's Quiet Arcade: calm defaults, documented controls, local-only scores, and games built to be played rather than collected.

4 min read

pass and play

Pass & Play — the definition

Pass & Play is two humans taking turns on one device — no network, no accounts, no computer opponent. How the handoff screen works and what NoCharge stores.

4 min read

privacy

How local scores work

How NoCharge scores work: localStorage keys, what they hold, why they never sync, and how to clear them — no account, no server.

4 min read

pressure

Untimed play — the definition

What untimed mode means at NoCharge, which games have it, and why "untimed" is not the same as "short" or "effortless".

4 min read

interface

The handoff screen — how it works

How NoCharge's shared handoff screen works for Pass & Play games: hidden-information privacy, who-can-see rules, and what it never stores.

3 min read

interface

Game Mode — the viewport state

What NoCharge's Game Mode does, how to enter and exit it, and how the shared game shell keeps controls reachable on small screens.

4 min read

Game terms

Glossary shorts

One-line definitions for the exact vocabulary used in guides, anchored on a single page: exact cover, foundation/tableau/stock/waste, nonogram runs, and reduced-pressure mode.

Open the glossary →