Guide library

Know the rules. See the system.

Each guide is written against the actual game: how input works, how points are counted, what ends a run, and which decisions are worth practicing.

Current collection

Field guides for every game in the arcade

What is inside

Useful detail, kept close to the game.

These are not generic listicles. A NoCharge guide documents the live controls and scoring model, then adds practical ways to read the board, manage risk, or choose an accessible mode.

  • RulesWhat counts, what clears, and what ends the run.
  • ControlsTouch, pointer, and keyboard paths where available.
  • ScoringThe real formula or objective used by the game.
  • StrategySpecific decisions you can apply on the next attempt.

Guide questions

A few quick answers

Do I need to read before playing?

No. Every game is designed to start quickly. Guides are there when you want exact details or a better plan.

Are mobile and keyboard controls covered?

Yes. Each guide separates control methods and notes accessibility-specific options.

Will the guides change?

They are updated when game rules, controls, scoring, or accessibility behavior changes.