
Beacon Lattice
Cover every cell. Overlap nothing.
An exact-cover lattice invented for NoCharge: place beacons so every cell is covered exactly once, with a solver-backed puzzle set and a documented forced-move deduction system.
Reviewed collection
NoCharge games whose rules are not a named third-party title: custom mechanics, original art, honest limits.
Reviewed
Include a current game when its ruleset is not a named third-party game clone and the implementation is NoCharge's own design — verified against the game catalog's isOriginal field, which is a factual classification, not a quality claim.
These are the games NoCharge designed rather than reimplemented. They are not necessarily “better” than the classics — the classification says where the rules came from, not how good they are.
NoCharge ships both classic rules (Klondike, Nonogram, Sudoku) and originals. This collection separates the two so readers can find the custom designs without assuming the classics are clones of a specific brand — and without assuming originals are superior.
isOriginal field is true and the classification is reviewed with each catalog change.Twenty Forty-Eight is excluded: it is NoCharge’s original implementation of a well-known 2048-style merge, but the rules are not NoCharge’s.
Each card shows genre, session length, and the rule-set fact that qualifies it. Originals also carry a stronger guide and at least one systems article explaining how the mechanic differs from familiar games — see Beacon Lattice’s exact-coverage article and Color Flip’s visual-versus-turn-based article.

Cover every cell. Overlap nothing.
An exact-cover lattice invented for NoCharge: place beacons so every cell is covered exactly once, with a solver-backed puzzle set and a documented forced-move deduction system.

Pick a color. Step carefully. Take your time.
A color-cycle stepping game with a moving visual mode and a deliberate turn-based reduced-pressure mode — the color state and both modes are NoCharge's own design.

Plant seeds. Grow flowers. No rush.
A garden merge game where seeds grow through tiers into flowers, with no timer and merged tiles replaced by the next plant rather than a score chase.

Spell words. Clear the grid.
A rising word grid where letters climb and words are submitted with a documented scoring formula; preserved timing, but the grid mechanics are NoCharge's own.