Bottom line: Untimed at NoCharge means no countdown or performance pressure — the game ends by its rules, not by a clock. 16 of 17 current games are untimed by default or offer an untimed mode; Word Tile Rush is the deliberate exception, and its guide says so plainly.
What “untimed” does and does not mean
It means:
- No countdown, no per-move timer, no score penalty for thinking.
- The game can still be finished; it has a real end condition.
- Your session can be as long or as short as you want.
It does not mean:
- The game is easy (Nonogram and Beacon Lattice are untimed and can be hard).
- The game is short (a 9×9 Sudoku can take 20+ minutes).
- There are no mechanics at all (switches and sweeps still happen at your pace).
How NoCharge hides pressure honestly
- By default: most titles load in an untimed mode.
- By labeling: the guide lists modes explicitly; the game card shows the session label; the Discovery Wheel pressure filter uses the same catalog facts.
- By design: no lives, energy, or “come back tomorrow” gates. The daily hub streak is a local note, not a notification system.
Games with untimed or both modes
16 of 17 games qualify today. Word Search, Nonogram, Mini Sudoku, Klondike, FreeCell, Memory Match, Beacon Lattice, Twenty Forty-Eight, Tile Garden, and the Pass & Play family are untimed. Color Flip offers both; Word Tile Rush is timed.
Limits
Session labels are estimates. “Untimed” is a property of the mode, not an evaluation of difficulty, and NoCharge makes no cognitive or relaxation claims.