Bottom line: Pass & Play at NoCharge means two humans, one device, no network. Players take turns on a shared screen; games with hidden information (like Battleship) use a handoff screen between turns, while open-board games (like Gomoku) just rotate. Scores are one local match record per game — never a profile.
The rules of the category
A game belongs in the Pass & Play collection when:
- Two people can complete its full play loop on one shared screen by taking turns.
- No account, server, or computer opponent is required.
- Any persisted result is one bounded local record; player names never leave the session.
Current members: Tic-Tac-Toe, Dots & Boxes, Four in a Row, Reversi, Last Token, and Pass the Picture — plus the classics being added in this expansion (Checkers, Gomoku, Nine Men’s Morris, and others).
Handoff screens
NoCharge ships a shared handoff screen component. For hidden-information games it:
- Hides the board and shows only “Player 1’s turn” (or “Player 2’s turn”).
- Gives each player a private moment to review the position.
- Returns control with a large, unambiguous continue button — no timers, no points.
For open-board games, the same screen appears briefly with the next player’s name, then gameplay continues.
What NoCharge stores
One most-recent match record per Pass & Play game: mode, result, score, and date. That is all. There are no match histories, no ratings, no Elo, and no cross-device sync. Privacy lists every key.
Limits
Pass & Play requires both players to look at or handle the same device. NoCharge does not offer networked play, asynchronous turns, or AI opponents; AI is a future optional mode, not a substitute for local play.