Platform · trust

Two-player games on one device

What NoCharge Pass & Play is, how handoffs handle hidden information, and one record per game saved locally.

By NoCharge EditorialReviewed by NoCharge Editorial4 min read

Bottom line: NoCharge’s two-player mode is Pass & Play: two humans, one screen, no network, no account, no AI opponent. The device passes between turns — either through a handoff screen that hides hidden information or a simple “next player” handoff for open boards. NoCharge saves one bounded match record per game, and never player names or match history.

What “two players” means here

  • Exactly two humans, taking turns on one device.
  • No server, no lobby, no online matchmaking, no cross-device sync.
  • No computer opponent. AI is a possible future mode, explicitly separate.

Handoff screens

NoCharge’s shared handoff component is the boundary between turns. For open-board games (Gomoku, Nine Men’s Morris, Checkers) it names the next player over a visible board. For hidden-information games (Battleship when it ships) it hides the board. Either way there is no timer, no “quick, it’s your turn” pressure, and no habit loop.

What NoCharge saves

One most-recent match record per game under nocharge:passplay:match:*: mode, result, score, and timestamp. That is the entire persistence model. Names live in page memory only; a reload resets them. The Privacy page lists the keys, and Clear game data removes them.

What NoCharge does not offer

  • Online multiplayer of any kind.
  • Player ratings, Elo, or “best on the device” leaderboards.
  • Match history or replays.
  • Notifications or streaks for Pass & Play.

These are intentional absences, not missing features — see the Pass & Play explainer for the reasoning.

Choosing a game

  • Open board, strategy: Gomoku (five in a row), Nine Men’s Morris (mills), Checkers (when it ships).
  • Hidden information, bluffing: Battleship (when it ships).
  • Quick rounds: Last Token, Tic-Tac-Toe.

The Pass & Play collection lists current members with genre and session length.

Next step

Continue with the source pages.

Browse the Arcade, guides, and trust pages to see the current implementation.

About NoChargeBrowse guides

Keep reading

More platform explainers

Platform · accessibility

Designing browser games for more ways to play

How NoCharge approaches keyboard, touch, pointer, focus, motion, sound-independent feedback, pause recovery, and manual accessibility testing.

  • accessibility
  • input
  • game design
6 min read

Platform · announcement

Five New Single-Player Games for Quiet Arcade

Klondike Solitaire, FreeCell, Nonogram, Twenty Forty-Eight, and Tile Garden join NoCharge's Quiet Arcade — all untimed, all local, all without accounts.

  • Quiet Arcade
  • new games
  • solitaire
5 min read