Klondike · FreeCell · Spider

Solitaire rules comparator

Side-by-side rule table for Klondike, FreeCell, and planned Spider on NoCharge — decks, draw, tableau, foundations, and what each one makes you decide.

Category: Learning

Bottom line: The comparator lays out Klondike, FreeCell, and planned Spider in one table: decks, draw behavior, tableau, foundations, planning style, and local storage. It is rules comparison, not a difficulty ranking, and it links each entry to the live game or guide.

Rules side by side

Classic solitaire families

RuleKlondike (live)FreeCell (live)Spider (planned)
Decks1 (52 cards)1 (52 cards)2 decks (104); 1, 2, or 4 suits
Tableau7 columns, increasing; top card face-up8 columns, all face-up10 columns; hidden cards with exposed top cards
DrawStock to waste, draw-one or draw-threeNo stock; cards are already distributedOne card dealt to each column per turn; no waste
Foundations4 foundations, Ace-up by suit4 foundations, Ace-up by suit8 completed King-to-Ace sequences, 13 cards each
Key skillOrdering with limited knowledgePlanning with complete knowledgeBuilding descending sequences within suits
Local metricGames won, best moves, draw preferenceGames wonNo NoCharge metric; not playable
GuideKlondike guideFreeCell guideNot yet available

Spider rows are a reference to common rules, not a specification or release promise. Read the live Klondike and FreeCell pages for their exact implemented rules.

Comparison reading

  • Klondike combines visible moves with hidden tableau cards; draw mode changes which waste cards are available.
  • FreeCell exposes the whole deal from the start. Planning uses complete card information, but deals still vary and solvability is not guaranteed.
  • Spider (planned) uses two decks and removes complete descending same-suit sequences. Suit count changes the sorting task, not the total of 104 cards.

How it works

This is a static rule reference, not a deal simulator. Read across a row to compare the same feature: card count, hidden information, stock behavior, or foundation goal. Klondike and FreeCell link to playable NoCharge implementations; Spider is a reference for a planned, not currently playable, game.

Worked example

In both Klondike and FreeCell, a black 7 can sit on a red 8 in the tableau, while a foundation needs the same suit in ascending order. An empty tableau column differs: Klondike needs a king, but FreeCell accepts any card.

FreeCell's sequence capacity is (empty free cells + 1) × 2 to the power of the spare empty columns. With one free cell and one spare empty column, the capacity is (1 + 1) × 2 = 4 cards. An empty destination column is not also counted as spare workspace. Klondike does not use this free-cell capacity rule.

What it cannot do

  • The table does not inspect a live deal, certify solvability, suggest a move, or rank the games by difficulty.
  • Classic solitaire has variants. The linked NoCharge guides and game-page rules describe the shipped implementations; the Spider column is not a promise about a future release.
  • Seeing all FreeCell cards removes hidden information, not variation between deals. It does not mean every random deal is solvable.
  • This comparison has no saved choices or metrics and remains readable without JavaScript.

FAQ

Which solitaire is easiest to learn?

The comparator does not rank difficulty — that depends on the player and the ruleset. It lists rule differences; Klondike is the most familiar, FreeCell is fully face-up, and Spider uses multiple decks.

Does NoCharge have Spider yet?

Not yet. Spider is a planned reference column, not a playable NoCharge game. It describes common 1/2/4-suit rules without promising a release date or final implementation.

What is the difference between draw-one and draw-three?

In Klondike, draw-one turns over one stock card per click; draw-three turns over three, and the waste pile cycles. NoCharge remembers the choice under nocharge:pref:klondike-draw-mode.

Why does FreeCell call itself "all cards visible"?

Every card in FreeCell's tableau is face-up, so the game is about planning moves with free cells and empty columns rather than guessing about hidden cards.

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