Platform · trust

Game Finder vs Discovery Wheel — two ways to filter the same catalog

Both tools read the same game-catalog facts. The quiz asks five directed questions; the wheel exposes the raw filters. Which to use when, and what neither does.

By NoCharge EditorialReviewed by NoCharge Editorial4 min read

Bottom line: The Game Finder asks five questions (time, players, pace, input, kind) and returns an alphabetical shortlist. The Discovery Wheel exposes the same filters directly and lets you rotate through matches. Same facts, different entry points; neither ranks quality.

What each tool reads

Both read src/lib/game-catalog.ts — the same structured facts that drive the Arcade chips, session planner, and registry-facts page. There are no second hand lists.

Which to use

  • Game Finder when you want a short conversation with the catalog: “I have 5 minutes, alone, keyboard, want a logic thing.”
  • Discovery Wheel when you want control: set time ceiling, input, pressure, players, and press “Show another match” to cycle.
  • Neither for “best game”: both tools sort alphabetically or by catalog order, and no tool produces a ranking.

What the tools do not do

  • No difficulty rating of games or puzzles.
  • No recommendation engine, no behavioral tracking, no “because you played X”.
  • No persistence of your answers: both run in the page and store nothing.

Table

Game Finder Discovery Wheel
Input 5 multiple-choice questions 4 selects + sort
Output Full matching list, alphabetical Up to 3 matches, cycled
Result order Alphabetical Catalog order, not a ranking
Time filter Ceiling options 2/5/15 min ceilings
Kind filter Logic/word/cards/board/memory No kind filter
Shares catalog facts Yes Yes

Next step

Answer the Game Finder once to see the shortlist, then use the Discovery Wheel to iterate on the same facts.

Next step

Continue with the source pages.

Browse the Arcade, guides, and trust pages to see the current implementation.

About NoChargeBrowse guides

Keep reading

More platform explainers

Platform · accessibility

Designing browser games for more ways to play

How NoCharge approaches keyboard, touch, pointer, focus, motion, sound-independent feedback, pause recovery, and manual accessibility testing.

  • accessibility
  • input
  • game design
6 min read

Platform · announcement

Five New Single-Player Games for Quiet Arcade

Klondike Solitaire, FreeCell, Nonogram, Twenty Forty-Eight, and Tile Garden join NoCharge's Quiet Arcade — all untimed, all local, all without accounts.

  • Quiet Arcade
  • new games
  • solitaire
5 min read